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Go To

Go To
Go To
Go To

Go. GoTo.

verb â–¸to move or travel to a place that is away from where you are now â–¸to leave a place â–¸to move or travel to a place, or to leave a place, in order to do a particular thing â–¸to move in a particular way or while doing a particular thing â–¸to travel to a place along a particular road or as part of a transportation service â–¸to travel to a particular place regularly in order to take part in an activity â–¸to continue from one place or time to another â–¸if something goes in a particular place, it fits there because it is the right size or shape â–¸to be suitable, right, or attractive in a particular place or in a particular combination â–¸to change to another condition, usually a worse one â–¸to be sent â–¸if time goes in a particular way, it passes in that way â–¸to move in a particular way â–¸to begin doing something â–¸if a machine or piece of equipment goes, it operates correctly â–¸to go to the toilet noun â–¸an attempt to do something â–¸your chance to play in a game or to take part in an activity â–¸a situation in which something that has been planned can happen or be done â–¸energy and enthusiasm

GoTo (Or "GOTO", "go to", "GO TO", "JUMP", "JMP") A construct and keyword found in several higher-level programming languages (e.g. Fortran, COBOL, BASIC, C) to cause an unconditional jump or transfer of control from one point in a program to another. The destination of the jump is usually indicated by a label following the GOTO keyword. In some languages, a label is a line number, in which case every statement may be labelled, in others a label is an optional alphanumeric identifier. Use of the GOTO instruction in high level language programming fell into disrepute with the development and general acceptance of structured programming, and especially following the famous article "GOTO statement considered harmful". Since a GOTO is effectively an assignment to the program counter, it is tempting to make the generalisation "assignment considered harmful" and indeed, this is the basis of functional programming. Nearly(?) all machine language instruction sets include a GOTO instruction, though in this context it is usually called branch or jump or some mnemonic based on these. http://dictionary.reference.com/browse/goto?r=66

See Also


Sympsionics

Created by Dale Pond. Last Modification: Monday September 17, 2012 05:27:51 MDT by Dale Pond.