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dithering

Dither is an intentionally applied form of noise used to randomize quantization error, preventing large-scale patterns such as color banding in images. Dither is routinely used in processing of both digital audio and video data, and is often one of the last stages of mastering audio to a CD.

A common use of dither is converting a grayscale image to black and white, such that the density of black dots in the new image approximates the average gray-level in the original. Wikipedia, Dither


Dithering is used in computer graphics to create additional colors and shades from an existing palette by interspersing pixels of different colours. On a monochrome display, areas of grey are created by varying the proportion of black and white pixels. In colour displays and printers, colours and textures are created by varying the proportions of existing colours. The different colours can either be distributed randomly or regularly. The higher the resolution of the display, the smoother the dithered colour will appear to the eye.

Dithering doesn't reduce resolution. There are three types: regular dithering which uses a very regular predefined pattern; random dither where the pattern is a random noise; and pseudo random dither which uses a very large, very regular, predefined pattern.

Dithering is used to create patterns for use as backgrounds, fills and shading, as well as for creating halftones for printing. When used for printing is it very sensitive to paper properties. Dithering can be combined with rasterising. It is not related to anti-aliasing. dithering


Created by Dale Pond. Last Modification: Thursday July 8, 2021 12:30:34 MDT by Dale Pond.